Coursera 笔记

Michigan State University

Game Design and Development 1: 2D Shooter

游戏设计与开发 1:2D 射击游戏

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Module 01

From Game Player to Game Developer 从游戏玩家到游戏开发者

21 篇
  1. 01Course Overview游戏设计与开发专业课程介绍
  2. 02Meet the instructor: Brian Winn课程讲师介绍:Brian Winn
  3. 03About MSU关于密歇根州立大学
  4. 04Course Overview课程概览测验
  5. 05The Game Design Process - Part 1: How are Games Made?游戏设计过程(一):游戏如何制作
  6. 06The Game Design Process - Part 2: The Role of the Game Designer游戏设计过程(二):游戏设计师的角色
  7. 07The Game Design Process - Part 3: The Game Development Team游戏设计过程(三):游戏开发团队
  8. 08The Game Design Process - Part 4: Costs and Limitations游戏设计过程(四):成本与限制
  9. 09Game Design Process游戏设计过程测验
  10. 10Additional Resources补充资源
  11. 11Game Engines Overview游戏引擎:概述与Unity介绍
  12. 12Solar System Project Overview太阳系项目概述
  13. 13Download and Install Unity 2020.3下载并安装 Unity 2020.3
  14. 14Unity SetupUnity工作站设置指南
  15. 15Troubleshooting Tips故障排除提示
  16. 16Create a Unity Project创建并配置Unity项目
  17. 17Download Project Assets下载项目资源
  18. 18Import Assets获取并导入项目资源
  19. 19Unity Editor OverviewUnity 编辑器界面元素介绍
  20. 20Unity Editor Quick ReferenceUnity 编辑器快速参考
  21. 21Additional Resources补充资源
Module 02

Understanding Core Unity Concepts 理解 Unity 核心概念

8 / 17 篇
  1. 01Working in 3D Space2D与3D空间中的数学概念解析
  2. 02Setting up the Scene构建太阳系:设置太阳、地球与月球
  3. 03Working in 3D Space3D 空间测验
  4. 04Materials使用材质美化太阳系
  5. 05Lights使用灯光增强太阳系效果
  6. 06Adding Behaviors为太阳系添加行为
  7. 07New Reading
  8. 08Audio
  9. 09CamerasUnity 相机基础与多相机设置
  10. 10Prefabs
  11. 11Build & Test
  12. 12Materials, Lights, Behaviors, and Cameras材质、灯光、行为与相机测验
  13. 13Modify the Project
  14. 14Publish the Project
  15. 15Solar System Assignment
  16. 16Taking Screenshots
  17. 17Additional Resources
Module 03

Building Your First Game

0 / 26 篇
  1. 012D Shooter Project Overview
  2. 02Create 2D Unity Project
  3. 03Import Input System
  4. 04Downloading Project Assets
  5. 05Import Custom asset package
  6. 06Player Visuals Setup
  7. 07Player Controls Setup
  8. 08Player Controls Setup (Cont.)
  9. 09Player Health & Damage Setup
  10. 10Player Shooting Setup
  11. 11Camera Setup
  12. 12Level Setup
  13. 13Game Manager and UI Manager Setup
  14. 14UI Setup: Score
  15. 15UI Setup: Pause screen
  16. 16Responsive and Scalable UI
  17. 17Other In-Game UI
  18. 18Main Menu Setup
  19. 19Finish the Gameplay Loop
  20. 20Adding Music
  21. 21Adding More Levels
  22. 22A Deeper Dive Into TextMesh Pro
  23. 23Code Walkthrough
  24. 24Finish the Project
  25. 252D Shooter Assignment
  26. 262D Shooter Modification Examples
Module 04

Coding Gameplay Systems and Finishing Up

0 / 10 篇
  1. 01Unity Programming - Part 1: Introduction
  2. 02Unity Programming - Part 2: Object-Oriented Thinking
  3. 03Unity Programming - Part 3: Anatomy of a C# Script
  4. 04Unity Programming - Part 4: C# Overview
  5. 05Unity Programming - Part 5: C# Variables
  6. 06Unity Programming - Part 6: C# Conditionals and Loops
  7. 07Unity Programming - Part 7: C# Functions and Classes
  8. 08Unity Programming - Part 8: Using C# within Unity
  9. 09Unity Programming Quick Reference
  10. 10Course Wrap Up